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Screenshots:
 

Hoilday Heist_edited.jpg

Holiday Heist 

Simulation/ Puzzle 

Group University games jam created by Team Gigi Moving Castle. 

This project was an internal games jam during the first unit of my second year at university and was created by a team of 6. The theme of the Jam was honour amongst thieves and Your mission is to steal Santa gifts and give them back to your fellow working elves, take as many presents as you can and escape the Jolly Red Man. The team included me as one of the team leaders, developer and game designers, Nancy Dor as a fellow team leader and level designer, Sunny Brice & Spencer Lancaster as our concept artist and Bethany Stacey & Iuliia Rozsa-Bakacsi as our 3D Modellers. 

Status:                                               Done                                                 

Project Type:                                    Group University Games Jam

Development Duration:                   5 days                                              

Roles:                                                 Game Designer & Developer

Software:                                           UE4                                                  

Holiday Heist Gif.gif

Responsibilities: 

 

During the game jam, my main role was to make the mechanics for the game to make it work. I created the power-ups and downs, timer and score system, the health and damage as well as the win/lose functionality. During this, we all had to learn how to work in a pipeline in order to complete our work and piece the game together in time. As I had already done game jams I knew what we could do within the time frame and helped the team create a realistic scope for the week we were given. We all knew planning was key for this to work and be playable at the end. My main focus was getting the game to work with a start and finish without that there would be no game to play. Due to having 2 assets and 2 concepts I could purely just work on blueprinting and polishing the gameplay as I didn’t need to worry about the assets, just implementing them.

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