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Little Witch
3D Platformer / Puzzle
Solo university project
A Small Prototype made for my first university game Jam. It is about a Witch who has made herself small and the aim of the game is to gather the right materials scattered around the house to make yourself big once more. This was a solo project and almost all assets were created by me! This was one of my first projects and allowed me to experiment with level design as well as create a series of mechanics to make the prototype.
Status: Done
Project Type: Solo University Project
Development Duration: 2 Weeks
Roles: Everything
Software: UE4, Maya, Photoshop
Screenshots:
During the process of my game, I created almost all of the models and textures for them apart from the character and animation which I got from mixamo and a few models I used from an assets pack. I was also able to add sound effects and music to the game to create a calming atmosphere as you traversed and room. When it came to creating the level design I created a map that was used in the game as the level selection screen to show where each object should be placed this also gave me a good idea of how the levels would play out. When creating the layout for the second level I looked at feedback from my first one, a key point that people mentioned was the mouse hole and being able to go back on yourself made the level seem bigger than it actually was. So I tried to recreate this through a chimney and being able to climb up it to be able to get to the higher areas.
Blue Printing:
Key Features:
· Inventory
· Double Jump
· Health system with damage
· Checkpoints
· Multiple Items needed to finish the level (Arrays)
· Door and Keys
· Climbable Walls
· Double Jump
· Moving Platforms
· Items and pickups
· Jump pads